Sneak Peek for v.beta 1.1 №2


Hi. It's been something like a month since last devlog, so I'm ready to share some development news!

In the last post I said I'd go into more detail about the combat system, so let's get started!

PvE variant of the combat system is a roguelike with MOBA elements. You make runs to get progression within the game to get currency, and for it new items. Combat begins with a start screen where you can choose your weapons, armor, and a set of runes. Weapons and armor can be purchased outside of combat in the in-game store with the currency gained in battles. Now made one and a half of the six planned starting weapons. After the weapons it is planned to start working on armor. In between will be graphics, bug fixes and new mechanics.

Locations. They will be expanded, namely now they will be larger than one screen! In between working on the combat system I'm redrawing the locations, so hopefully when the game will be multiplayer, the game will be spacious enough).

No progress on the rest of the game. But only because the main priority is focused on the combat system. I will continue to develop the game with enthusiasm, thanks to the people who support me and help me in the development of the project. At the end of this month I plan to organize a small closed test among my friends to gather opinions about the combat system. If we talk about the approximate release date of the update, then... April, at the earliest...

Thanks for reading. See you in a month

Comments

Log in with itch.io to leave a comment.

(+1)

Looks cool!