Sneak Peek for v.beta 1.1 №1


   Hi everyone, this is ANDYORSEN. There is a lot to tell about the developments of beta 1.1 update, so let's not delay!

   The first thing I'd like to report is that I've again adjusted the game development course a bit, but this time not so drastically, just prioritized. As it happens, I'm not good at making roadmaps, so there will either be no roadmaps at all, or they will be approximate. So, let's get to the plans for the update:

   - New character animations

She will now be rigged. This is for more flexibility with animations, character and other cool stuff.

   - Music

A goal was set to replace all the music in the game with music of my own making. But I'm as much a musician as I am a roadmap maker¯\_(ツ)_/¯ But I think the first soundtrack came out pretty good, and it's the soundtrack for Main Square. There will also be music for the City, the house, and one or more battle themes.

   - Battle System

Since the game has been adjusted towards combat, i.e. it became a priority, I decided to add a PvE variant of combat. So far everything is very raw, because it's in the early stages of development, so I can't even talk about specific release dates for the update... In the next devlog I will talk more about the combat, but for now you can look at the pictures of the developments.

   - User Experience and Shop

It was decided to postpone a thing like saving player data on the database for now, so it will be local for now. But that doesn't mean that the player won't be offered anything to develop their character! A level system and a store where you can buy some stuff will be added:) If the player's first things were furniture, the second will be weapons and armor! Spoiler: The third things will be clothes, armor as if will be a test of clothes. Currency and experience by the way can be earned from battles. Also in this update will be able to name your character.

   - Well and unchanged from the last devlog remained a new location - Power Station. It is not ready yet. Or is it...

I think that's it for now. Thanks for your time, and again, I'd like to see some feedback on this. Until the next post.

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